Example of the LOD system, multiple density maps are generated for a planet, these maps are sampled based on the distance from the camera. Once sampled the mesh is generated using the Delaunay Triangulation algorithm.
Micro Procedural Planets Study
The aim of this project was to explore procedural mesh generation for a mini planet based game. It has been an ongoing experiment starting from my final year of university, the project has continuously evolved, in other words, scraped and restarted a number of times! The most recent iteration has been to experiment with Unity’s new High Definition Render Pipeline.